Detailed program of TC-14 ICEC
Monday, 17 September, 2018
Monday, 09:30 – 18:00, ICEC Parallel Session: Tutorial (Full Day) Bio-Sensing Platforms for “Wellness Entertainment” System Design
lecture hall: 6 CW
TUTORIAL: Bio-Sensing Platforms for “Wellness Entertainment” System Design Yoichi Nagashima, SUAC/ASL, Japan
This is a "hands-on" lecture/workshop intended for
the designer/ artist/therapist of the interactive system for "wellness
entertainment". In recent years, the fields of serious games and
medical/welfare/ rehabilitation applications are gaining attention in the field
of entertainment computing. The organizer of this workshop has been promoting R
& D activities in this area for over 20 years, and recently targeting
"Wellness" or "Well-being" entertainment using bio-sensing
technology. This lecture/workshop contains four parts of practical
techniques/ideas to realize effective interactive system for "wellness
entertainment" - environment & interface, concept of biofeedback,
special techniques using commercial bio-sensors and cutting-edge topics.
Monday, 09:30 – 11:00, ICEC Parallel Session: Workshop 1: Entertainment Computation – A Key for Improving and Reducing Gender Gap?
lecture hall: 127 BT
session chairs: Javier Gomez, Letizia Jaccheri, Jannicke Baalsrud Hauge
INVITED TALK Aisling Kelliher, Inst. for Creativity, Arts, and Technology, USA
Who Will Be the Leaders in Top Academic Positions in Entertainment Computing? Letizia Jaccheri, Soudabeh Khodambashi, Katrien De Moor, Ozlem Ozgobek, Katina Kralevska
Serious Games in Special Education. A Practioner's Experience Review Guadalupe Montero, Javier Gomez
Perspectives on Accessibility in Digital Games Jannicke Baalsrud Hauge, Neil Judd, Ioana Andreea Stefan, Antoniu Stefan
Adult Perception of Gender-Based Toys and their Influence On Girls' Careers in STEM Serena Lee-Cultura, Katerina Mangaroska, Kshitij Sharma
Monday, 11:00 – 11:30, Coffee break
Monday, 11:30 – 13:00, ICEC Parallel Session: Workshop 1: Entertainment Computation – A Key for Improving and Reducing Gender Gap? (CON’T)
lecture hall: 127 BT
session chairs: Javier Gomez, Letizia Jaccheri, Jannicke Baalsrud Hauge
Monday, 13:00 – 14:30, Lunch break
Monday, 14:30 – 16:00, ICEC Parallel Session: Workshop 2: Designing Entertainment for the Aging Population (DEAP’18)
lecture hall: 127 BT
session chairs: Paula Alexandra Silva, Masood Masoodian
Storytelling: A Medium for Co-design of Health and Well-being Services for Seniors Leah Burns, Masood Masoodian
User-Centered Design of an Online Mobile Game Suite to Affect Well-Being of Older Adults Isabelle Kniestedt, Stephan Lukosch, Frances Brazier
Providing Life-style-Intervention to Improve Well-Being of Elderly People Thomas Rist, Andreas Seiderer, Elisabeth André
Intergenerational Joint Media Engagement: pre-testing interviews, activities and tablet’s applications Ana Carla Amaro, Lidia Oliveira, Vania Baldi
Physical Activity Among Older Adults: A Meta-Review of EU-Funded Research Projects Paula Alexandra Silva
Monday, 16:00 – 16:30, Coffee break
Monday, 16:30 – 18:00, ICEC Parallel Session: Workshop 2: Designing Entertainment for the Aging Population (DEAP’18) (CON’T)
lecture hall: 127 BT
session chair: Paula Alexandra Silva, Masood Masoodian
Tuesday, 18 September, 2018
Tuesday, 09:30 – 10:00, ICEC OPENING
lecture hall: 8 CW
Opening Address Artur Lugmayr, Kathrin Gerling, Esteban Clua, Licino Roque
Tuesday, 10:00 – 11:00, ICEC INVITED TALK, Ellen Yi Luen Do
INVITED TALK: From Design Computing to Creating Unique Technologies for Everyone Ellen Yi-Luen Do, ATLAS Inst., Univ. of Colorado Boulder, USA
Tuesday, 11:00 – 11:30, Coffee break
Tuesday, 11:30 – 12:00, WCC 2018 Opening
Tuesday, 12:00 – 13:00, WCC 2018 KEYNOTE
Responsible Data Science in a Dynamic World Wil van der Aalst
Tuesday, 13:00 – 14:30, Lunch break
Tuesday, 14:30 – 16:00, ICEC Session 1: Human-Computer Interaction
lecture hall: 8 CW
session chair: Radu-Daniel Vatavu
Dynamic Projection Mapping on Multiple Non-Rigid Moving Objects for Stage Performance Applications Ryohei Nakatsu, Ningfeng Yang, Hirokazu Takata, Takashi Nakanishi, Makoto Kitaguchi, Naoko Tosa
Applying Designing Thinking techniques for prototyping a universal game controller Gabriel Ferreira Alves, Emerson Vitor Souza, Daniela Gorski Trevisan, Anselmo Antunes Montenegro, Luciana Cardoso de Castro Salgado, Esteban Walter Gonzalez Clua
Intimate Information Access through Virtual Creatures Kota Gushima, Tatsuo Nakajima
Validating the Creature Believability Scale for Videogames Nuno Barreto, Rui Craveirinha, Licinio Roque
Dance Dance Gradation: a generation of fine-tuned dance charts Yudai Tsujino, Ryosuke Yamanishi
Tuesday, 16:00 – 16:30, Coffee break
Tuesday, 16:30 – 18:00, ICEC Session 2: Entertainment Systems & Technology
lecture hall: 8 CW
session chair: Zvezdan Vukanovic
Diminishing Reality Andreas Hackl, Helmut Hlavacs
Live Probabilistic Editing for Virtual Cinematography Luiz Velho, Leonardo Carvalho, Djalma Lucio
The Programmable Drone for STEM Education Patrik Voštinár, Dana Horváthová, Nika Klimová
A Taxonomy of Synchronous Communication Modalities in Online Games Quentin Gyger, Nicolas Szilas
The influence of digital convergence/divergence on digital media business models Zvezdan Vukanovic
Tuesday, 18:00 – 19:30, ICEC Reception + Posters + Demos + Art Exhibits
session chair: Javier Gomez, Benedict Berger
Data Reduction of Indoor Point Clouds Stephan Feichter, Helmut Hlavacs (Poster)
Designing ‘Wall Mounted Level’ - A Cooperative Mixed-Reality Game about Reconciliation Scott Swearingen, Kyoung Swearingen (Poster)
Automatic Generation of the Periodic Hair Motion of 3D Characters for Anime Production Kenji Furukawa, Susumu Nakata (Poster)
An iTV prototype for content unification Jorge Abreu, Pedro Almeida, Ana Velhinho, Sílvia Fernandes, Rafael Guedes (Poster)
Content unification: a trend reshaping the iTV ecosystem Jorge Abreu, Pedro Almeida, Sílvia Fernandes, Ana Velhinho, Ana Rodrigues (Poster)
Creating art installation in Virtual Reality. The Stilleben Project Jan K. Argasiński (Poster)
A mixed-reality serious game to tackle a public health problem Tiago Lima, Carlos Niquini, Breno Barbosa, Clodoveu Davis Jr. (Poster)
Converging Data Storytelling and Visualisation Yangjinbo Zhang (Poster)
A systematic mapping on game-related methods to tackle a public health problem Tiago Lima, Clodoveu Augusto Davis Jr. (Poster)
NOVELICA: A Visual Novel System to Make People Forget Their Negative Feelings on Mathematics Nobumitsu Shikine, Toshimasa Yamanaka, Letizia Jaccheri, Javier Gomez, Junichi Hoshino (Demonstration)
Imperceptible Art Aleksandra Vasovic (Art Exhibit)
Tappetina: an Ecosystem of Art, Software, and Research Letizia Jaccheri, Javier Gomez, Sindre B. Skaraas (Art Exhibit)
Wednesday, 19 September, 2018
Wednesday, 09:30 – 11:00, ICEC Session 3: VR and AR
lecture hall: 8 CW
session chair: Licino Roque
Mixed Reality Cycling in an Infinite Procedurally Generated City Wesley Oliveira, Werner Gaisbauer, Michelle Tizuka, Esteban Clua, Helmut Hlavacs
Aspects that need to be addressed during the development of location-based games Jacques Barnard, Magda Huisman, Gunther Drevin
Circus Noel: A case study on natural user interface design for VR Mirjam Vosmeer, Alyea Sandovar
Reorientation Method to Suppress Simulator Sickness in Home VR Contents Using HMD Yuki Ueda, Junichi Hoshino
A.R.M. – Augmented Reality Muscularity Dirk Sweere, Martin Hughes, Martijn van Laar, Lisa Rombout
Wednesday, 11:00 – 11:30, Coffee break
Wednesday, 11:30 – 12:30, WCC 2018 KEYNOTE
The Pros and Cons of Blockchain for Privacy Jan Camenisch
Wednesday, 12:30 – 14:00, Lunch break
Wednesday, 14:00 – 15:00, TC-14 ICEC INVITED TALK
lecture hall: 8 CW
INVITED TALK: Aspirational Cyber Human Systems Aisling Kelliher, Inst. for Creativity, Arts, and Technology, USA
Wednesday, 15:00 – 15:30, ICEC Panel Discussion: Robot Competitions
lecture hall: 8 CW
PANEL: Robot Competition David David Obdrazalek, Richard Balogh, Artur Lugmayr
Robot competitions are more and more used as a tool for
education as well as an entertainment activity. This workshop brings together
organizers, participants, teachers, and other people interested to share best
practices, discuss issues and possibly improve their work. The main objectives
of this workshop are to gather organizers of different robot competition
events, competition participants, teachers, and other interested people from
various environments to: – foster establishing of a network of organizers and
their events to support participants exchanges and to motivate them to attend
also other than local events, – connect the workshop participants to share best
practices, discuss issues and possibly improve their work.
Wednesday, 15:30 – 16:00, Coffee break
Wednesday, 16:00 – 17:30, ICEC Session 4: Digital Games
lecture hall: 8 CW
session chair: Jussi Holopainen
Games That Make Curious: An Exploratory Survey into Digital Games That Invoke Curiosity Marcello A. Gómez Maureira, Isabelle Kniestedt
Learning to Identify Rush Strategies in StarCraft Teguh Budianto, Hyunwoo Oh, Takehito Utsuro
Virtual Reality as e-Mental Health to Support Starting with Mindfulness-Based Cognitive Therapy Koen H. B. Damen, Erik D. van der Spek
Engagement in Interactive Digital Storytelling: Sampling without spoiling Sergio Estupinan, Kasper Ingdahl Andkjær, Nicolas Szilas
Playing with Empathy through a Collaborative Storytelling Game Sindre Skaraas, Javier Gomez, Letizia Jaccheri
Wednesday, 18:00 – 19:00, ICEC Doctoral Consortium
lecture hall: 8 CW
session chair: Letizia Jaccheri
Affecting Well-Being Through Digital Games Isabelle Kniestedt
A Game-Based Plattform to Tackle a Public Health Problem Tiago França Melo Lima, Clodoveu Augusto Davis Jr.
Wednesday, 19:00, Congress grill
Thursday, 20 September, 2018
Thursday, 09:30 – 11:00, ICEC Session 5: Storytelling, Narratives, and Behaviors
lecture hall: 8 CW
chair: Javier Gomez
Design and evaluation of a fall prevention multi-player game for senior care centres Joana Silva, Elsa Oliveira, Dinis Moreira, Francisco Nunes, Martina Čaić, João Madureira, Eduardo Pereira
Comedy in the Ludonarrative of Video Games Oskari Kallio, Masood Masoodian
Construction of mixed reality story environment based on real space shape Kazuma Nagata, Junichi Hoshino
Digital Therapies Robert J. Wierzbicki
Thursday, 11:00 – 11:30, Coffee break
Thursday, 11:30 – 12:30, WCC 2018 KEYNOTE
What Needs to be Added to Machine Learning? Leslie Valiant
Thursday, 12:30 – 14:00, Lunch break
Thursday, 14:00 – 15:30, ICEC Session 6: Entertainment Business, Information Systems, and Media Studies
lecture hall: 8 CW
session chair: Helmut Hlavacs
Physiological Affect and Performance in a Collaborative Serious Game between Humans and an Autonomous Robot Petar Jerčić, Johan Hagelbäck, Craig Lindley
Analysis of the effect of number of players on the excitement of the game with respect to fairness Sagguneswaraan Thavamuni, Hiroyuki Iida, Hadzariah Ismail
Sensor Ball Raffle – gamification of billboard advertising: How to engage the audience? Sari Järvinen, Johannes Peltola and Paul Kemppi
Realtime Musical Composition System for Automatic Driving Vehicles Yoichi Nagashima
Thursday, 15:30 – 16:00, Coffee break
Thursday, 16:00 – 16:30, ICEC INVITED TALK
lecture hall: 8 CW
INVITED TALK: AR and VR Near You Nikolay Nikolov
Augmented reality and Virtual reality open people imagination today. Everyone can explore it using smart devices. Invest your time now in smart AR and VR technology and bring new horizons to your products and services.
Thursday, 16:30 – 17:00, ICEC Closing Session, Best Papers, IFIP-Award
lecture hall: 8 CW
Closing Address Artur Lugmayr, Kathrin Gerling, Esteban Clua, Licino Roque